

- #Making counters in infinifactory mod#
- #Making counters in infinifactory full#
- #Making counters in infinifactory plus#
A modifier key you could use when pressing a hotkey to automatically select the "alternate" block.This would let you have every block type (including the area select tool) available in the hotbar. Thanks to Deadcode for early testing and feedback! Tweaked the crash reporter to not spam Zachtronics with crash reports caused by this mod. (If you're reading this, you must've already seen all 7 tips many times over, right?)
#Making counters in infinifactory mod#
You can use this to make sure the mod is loading properly. Replaced the loading screen tips with a version indicator for this mod. You can now right-click to delete blocks inside a selection without letting go of the left mouse button first. Note that the same caveat as for "Add to selection" applies here as well.įor example, if you have blocks arranged in a shape such as ╔,Īnd you double-click the outer bend, the inner bend will appear selected whereas it will not be. Important: If you specify an invalid key here, the game will crash!ĭouble-click a block to select that block, and all blocks recursively directly adjacent to it.
#Making counters in infinifactory full#
To change the key this is bound to, edit your save.dat and add the line = key goes here.Įxample: = left shift.Ī full list of key names can be found here. Thus, attempting to move such a selection would only move the first and third block. The selection prism will look as if it is selecting all three blocks, but in reality only the first and the third are selected. However, this can now mean that the selection prism can encompass blocks that are not actually selected.įor example, if you have three block in a row, and you select the first the first, then Shift-click on the third, Important: The selection prism is always drawn to encompass all selected blocks. The selected blocks will be added to the existing selection. If you hold a key (Left Alt by default) while beginning a selection and some blocks are already selected, The copy will always be made in the direction of the selection prism's focused face. You can now press the "Look-Select" key (middle mouse button by default) while looking at a selection to make a copy of the selected blocks. the one currently displaying the four-arrow "move" symbol). The blocks are flipped along the horizontal axis of the selection prism's focused face Tip: you can rotate the selection around any point by aiming at that point from the top or bottom.Īs above, you can press the "Toggle Block" key (C by default) to flip the selection's contents. if you want to avoid the selection moving around, press the keys while looking at the selection's center). Note that the selection is done around the point on the selection prism that you're looking at You can now use your regular rotation keys (Q and E by default) to rotate blocks selected with the Area Selection tool. Shift-click the COPY button to rename a solution. Simply use the mouse wheel to scroll down as much as you like. Infinifactory/infinifactory_Data/Managed/Assembly-CSharp.dll Features

Downloadīack up and overwrite the Assembly-CSharp.dll file, located at. Note: This mod is not recommended for new players, as some of its features break the immersion somewhat. I used it in the level where the rebels have you reconstruct a double javelin or whatever and got an average score.This mod mainly adds some usability improvements over the original game.
#Making counters in infinifactory plus#
I'd also remark that a single bit works nicely as an automatic toggle switch, since just one isn't so costly or slow (9 blocks plus whatever pipes you need). And the 3 bits of information that make it all possible.If the second one goes from 1 to 0 then the third will get toggled, etc

If the first one goes from 1 to 0 then the second one will get toggled. This takes the 3 bit output from the counter and turns it into 1 of 8 (0-7) outputs, each corresponding to a display for a number. Pushers push out lasers corresponding to which number is being displayed. As new boxes are produced they get counted then destroyed. The system stores 3 bits of information and then displays it as a digit.
